Mon, 4 April 2016
I hope you are comfortable. This week, LG teaches us how to code an interactive dungeon crawler in real time. Was this planned? God no.
You know, I often ask myself if shows like this are going to be good. Then I realize, "Good to who?". Exactly. So, strap yourself down for another patented Dynamitegun Real-life process show, in the vein of Episode 68, where Cool Man Cam recorded a song for his parents, this week is a mostly uncut and maddening process of coding a simple, yet bewildering video game.
In case you're wondering, and somewhat tech savvy, you can check out the game at Github by copying this link:
And by the way, it's called Dynamite Crawl. Like Dungeon Crawl, only...with modestly more Dynamite. Feel free to contribute if you want (or can, it's beyond me).
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